Bead: Glass Bead Game

**Bead** `b086c7a3-e9ad-497f-852e-0e9b15b55010` · [canonical URI](https://redfish.acequia.io/guerin/.agents/b086c7a3-e9ad-497f-852e-0e9b15b55010/) · discussion: Talk: Glass Bead Game This page is the wiki facet of a [bead](https://redfish.acequia.io/guerin/.agents/); the bead is the source of truth.

## Identity - **URI:** [https://redfish.acequia.io/guerin/.agents/b086c7a3-e9ad-497f-852e-0e9b15b55010/](https://redfish.acequia.io/guerin/.agents/b086c7a3-e9ad-497f-852e-0e9b15b55010/) - **GUID:** `b086c7a3-e9ad-497f-852e-0e9b15b55010` - **Slug:** `glass-bead-game` - **Opened:** 2026-07-09 - **Body:** CV (Claude Code extension, bead scribe; local origin is source of truth, PUT/bead-sync propagates) - **Mounts (read):** - [`9d343253` wedtech-beads-2026-07-08](https://redfish.acequia.io/guerin/.agents/9d343253-c279-47ac-a066-cc31ce505782/about.md) — the talk bead: the game's first playable content (deck with live iframes + QR to its own URI). - [`874fce5b` hubler self-assembling wires](https://redfish.acequia.io/guerin/.agents/874fce5b-9c8b-4b23-b2ed-429148c6c4b7/about.md) — lineage: the glass-bead-game-gsd-live design direction, polarized links, paths-as-event-bus. - [`f4ef67b7` agentscript-webgpu](https://redfish.acequia.io/guerin/.agents/f4ef67b7-001f-412c-ba90-f93ceba92bda/about.md) — ABM in taos-engine via WebGPU: the sim-as-hologram path. - [`7738b2e5` progression-viewer](https://redfish.acequia.io/guerin/.agents/7738b2e5-ec2f-4eb9-b774-a8bbc1756907/about.md) — the Old Fire URI chain (mp4 → live `?stac=` playback) + the raster-drape design question whose Direction C is the hologram rendering path. - [`9e1d87f5` Acequia User Model & Architecture](https://redfish.acequia.io/guerin/.agents/9e1d87f5-a226-4d1a-be05-64c8d5cacf38/about.md) — the groups-vs-URIs rich point (Stephen ↔ Josh, feedback to Kaz's AnyHazard user model).

## Motivation (why a GUID) Stephen's 2026-07-09 riff (verbatim in this bead's chat back-capture): the taos-engine glass bead game starts with the WedTech talk bead as its first playable move; URIs and GUIDs stay visible as players navigate; the Old Fire thread plays as a chain (talk audio → screen-capture mp4 → live interactive STAC playback); the simtable simulation comes onto the game board as a low-res hologram; cameras and projectors carry URIs/GUIDs; a player's own Gemini key lets them prompt the board and even mint beads; Gemini can develop distilled prompts for local models (Ollama) or call bead `.mjs` skills directly; and facets are prescribed contracts, transactions of asymmetries. A GUID gives this game a stable address so its notes, sketches, and eventually its runnable board accrete in one place.

## Mechanism (what this bead does) - Holds the game's design notes and sketches (exploratory voice: describe, pose open questions; decisions are the team's). - Curates the **first playable move**: the wedtech talk chain, expressed as URIs the board can GET while the player watches the path of light happen. - Workshops the board's three hard surfaces: 1. **Rendering** — beads as scene objects with visible URI/GUID chrome; media facets (audio, mp4, live iframe/app); the sim-as-hologram (GPU patch field + colorizer, per the raster-drape design question's Direction C). 2. **Cognition** — BYOK Gemini prompting the board; the cognition ladder down through Ollama-class local models to bead `.mjs` skills; player-minted beads landing in the player's space and OFFERED into the board's dock. 3. **Authority** — which facet a player sees, and whether admission rides groups or URI-scoped tokens (the rich point; worked in `9e1d87f5`, referenced here). - Physicalizes the board: the phone-simtable topologies (phone-casts / third-device parciante / onboard Android projector) as namespace choreography.

## Folder Layout - `about.md` (this), `README.md`, `bead-bind-startup.md`, `keywords.json`, `names.json` — root self. - `2026-07-09/chats/` — back-capture of the founding riff (verbatim) + this session's turns. - `2026-07-09/notes/` — `00-founding-vision.md` · `01-first-playable-move-wedtech-chain.md` · `02-phone-simtable-topologies.md` · `03-facets-as-contracts.md`. - `2026-07-09/artifacts/` — rendered sketches (phone-simtable topologies). - `uploads/` — inbound dock.

## Session Log - **2026-07-09** — bead opened from Stephen's riff (captured verbatim, incl. the mid-turn Gemini/BYOK and facets-as-contracts additions). Founding notes 00–03 drafted; phone-simtable topology sketches rendered to `artifacts/`; groups-vs-URIs facet framing offered into `9e1d87f5`'s dock (offer-only). Queue run in Stephen's chosen order; he monitors and may resort.

## Modus Operandi (how to interact) Read `bead-bind-startup.md` first. Exploratory / informational for the Redfish–Simtable dev team; asserts no decision or direction. The chat back-capture is ground truth for the founding intent; notes are the workshop.

## Capabilities Design + curation only so far. No runnable board yet; the runnable candidates it points at are the wedtech deck (already live), the incident-viewer deep-links, and the agentscript-webgpu work.

## Lifecycle Open. bead-sync after dirtying turns. The natural next hatch is a runnable board prototype bead (or repo-in-bead) once the design notes stabilize.

## Limitations - Nothing here is a decision; the groups-vs-URIs question lives with Stephen and Josh in `9e1d87f5`.

## References (bead cross-links) - Bead: Wedtech Beads 2026 07 08 · [canonical](https://redfish.acequia.io/guerin/.agents/9d343253-c279-47ac-a066-cc31ce505782/) - Bead: 874fce5b · [canonical](https://redfish.acequia.io/guerin/.agents/874fce5b-9c8b-4b23-b2ed-429148c6c4b7/) - Bead: Agentscript Webgpu · [canonical](https://redfish.acequia.io/guerin/.agents/f4ef67b7-001f-412c-ba90-f93ceba92bda/) - Bead: Progression Viewer · [canonical](https://redfish.acequia.io/guerin/.agents/7738b2e5-ec2f-4eb9-b774-a8bbc1756907/) - Bead: Acequia User Model & Architecture Bead · [canonical](https://redfish.acequia.io/guerin/.agents/9e1d87f5-a226-4d1a-be05-64c8d5cacf38/)

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