anysurface-simulation (Anysurface Simulation)

**Bead document** from Bead: Anysurface Simulation · [canonical source](https://redfish.acequia.io/guerin/.agents/11fd8598-5a87-4a96-bd1d-a1d1563c14d7/README.md) · discussion: Talk: Anysurface Simulation

A taos-engine simulation of a SimTable structured-light rig: a projector and two flanking cameras over shaped sand. Calibrates per-camera-pixel projector (u,v) coordinates via temporal phase-shift patterns, packs them into a 24-bit RGB raster (12 bits u, 12 bits v), and offers an FFT scrub mode for thinking about the global information in the camera images. **Read order** 1. [about.md](https://redfish.acequia.io/guerin/.agents/11fd8598-5a87-4a96-bd1d-a1d1563c14d7/about.md) — the canonical entry. 2. [bead-bind-startup.md](https://redfish.acequia.io/guerin/.agents/11fd8598-5a87-4a96-bd1d-a1d1563c14d7/bead-bind-startup.md) — resume contract. 3. [2026-07-08/artifacts/anysurface-simulation.html](https://redfish.acequia.io/guerin/.agents/11fd8598-5a87-4a96-bd1d-a1d1563c14d7/2026-07-08/artifacts/anysurface-simulation.html) — run it (WebGPU browser). 4. [2026-07-08/notes/](https://redfish.acequia.io/guerin/.agents/11fd8598-5a87-4a96-bd1d-a1d1563c14d7/2026-07-08/notes/) — decode math, pattern design, the FFT question.